{$CLEO .cs}
{$NOSOURCE}
thread "9xBackGun" 

0ADF: add_dynamic_GXT_entry 'GIB_1x' text "Put Weapons on your Body Activated"

:First_cheat
wait 0
If
0ADC:   test_cheat "9xgb"
004D: jump_if_false @First_cheat
03E5: show_text_box 'GIB_1x'
wait 500

if or
02D8:   actor $PLAYER_ACTOR current_weapon == 0
02D8:   actor $PLAYER_ACTOR current_weapon == 1
jf @Working1
jump @First_cheat

:Weapon_Location
4@ = -9999.9999
5@ = -9999.9999
6@ = -9999.9999
7@ = 1
8@ = 16
if
82D8:   actor $PLAYER_ACTOR current_weapon == 2
jf @Golf_club
if
82D8:   actor $PLAYER_ACTOR current_weapon == 3
jf @Night_stick
if
82D8:   actor $PLAYER_ACTOR current_weapon == 4
jf @Knife
if
82D8:   actor $PLAYER_ACTOR current_weapon == 5
jf @Baseball_bat
if
82D8:   actor $PLAYER_ACTOR current_weapon == 6
jf @Shovel
if
82D8:   actor $PLAYER_ACTOR current_weapon == 7
jf @Pool_cue
if
82D8:   actor $PLAYER_ACTOR current_weapon == 8
jf @Katana
if
82D8:   actor $PLAYER_ACTOR current_weapon == 9
jf @Chainsaw
if
82D8:   actor $PLAYER_ACTOR current_weapon == 10
jf @Purple_dildo
if
82D8:   actor $PLAYER_ACTOR current_weapon == 11
jf @White_dildo
if
82D8:   actor $PLAYER_ACTOR current_weapon == 12
jf @Long_White_dildo
if
82D8:   actor $PLAYER_ACTOR current_weapon == 13
jf @White_dildo2
if
82D8:   actor $PLAYER_ACTOR current_weapon == 14
jf @Flowers
if
82D8:   actor $PLAYER_ACTOR current_weapon == 15
jf @Cane
if
82D8:   actor $PLAYER_ACTOR current_weapon == 16
jf @Grenades
if
82D8:   actor $PLAYER_ACTOR current_weapon == 17
jf @Tear_gas
if
82D8:   actor $PLAYER_ACTOR current_weapon == 18
jf @Molotov_cocktails
if
82D8:   actor $PLAYER_ACTOR current_weapon == 22
jf @Pistol
if
82D8:   actor $PLAYER_ACTOR current_weapon == 23
jf @Silenced_pistol
if
82D8:   actor $PLAYER_ACTOR current_weapon == 24
jf @Desert_eagle
if
82D8:   actor $PLAYER_ACTOR current_weapon == 25
jf @Shotgun
if
82D8:   actor $PLAYER_ACTOR current_weapon == 26
jf @Sawn_off_shotgun
if
82D8:   actor $PLAYER_ACTOR current_weapon == 27
jf @Combat_shotgun
if
82D8:   actor $PLAYER_ACTOR current_weapon == 28
jf @Micro_uzi
if
82D8:   actor $PLAYER_ACTOR current_weapon == 29
jf @Mp5
if
82D8:   actor $PLAYER_ACTOR current_weapon == 32
jf @Tec9
if
82D8:   actor $PLAYER_ACTOR current_weapon == 30
jf @Ak47
if
82D8:   actor $PLAYER_ACTOR current_weapon == 31
jf @M4
if
82D8:   actor $PLAYER_ACTOR current_weapon == 33
jf @Rifle
if
82D8:   actor $PLAYER_ACTOR current_weapon == 34
jf @Sniper_rifle
if
82D8:   actor $PLAYER_ACTOR current_weapon == 35
jf @RPG7
if
82D8:   actor $PLAYER_ACTOR current_weapon == 36
jf @Missile_launcher
if
82D8:   actor $PLAYER_ACTOR current_weapon == 37
jf @Flame_tee
if
82D8:   actor $PLAYER_ACTOR current_weapon == 38
jf @Minigun
if
82D8:   actor $PLAYER_ACTOR current_weapon == 39
jf @Satchel_charges
if
82D8:   actor $PLAYER_ACTOR current_weapon == 40
jf @Detonator
if
82D8:   actor $PLAYER_ACTOR current_weapon == 41
jf @Spray_paint
if
82D8:   actor $PLAYER_ACTOR current_weapon == 42
jf @Fire_ex
if
82D8:   actor $PLAYER_ACTOR current_weapon == 43
jf @Camera
if
82D8:   actor $PLAYER_ACTOR current_weapon == 44
jf @Nightvision_goggles
if
82D8:   actor $PLAYER_ACTOR current_weapon == 45
jf @Thermal_goggles
if
82D8:   actor $PLAYER_ACTOR current_weapon == 46
jf @Para_cute
return

:Golf_club
4@ = -0.3
5@ = -0.12
6@ = -0.4
7@ = 1
8@ = 16
return

:Night_stick
4@ = -0.3
5@ = -0.13
6@ = -0.15
7@ = 1
8@ = 16
return

:Knife
4@ = -0.2
5@ = -0.145
6@ = -0.11
7@ = 1
8@ = 16
return

:Baseball_bat
4@ = -0.3
5@ = -0.13
6@ = -0.30
7@ = 1
8@ = 16
return

:Shovel
4@ = 0.0
5@ = -0.0
6@ = 0.1
7@ = 5
8@ = 16
return

:Pool_cue
4@ = -0.3
5@ = -0.12
6@ = -0.4
7@ = 1
8@ = 16
return

:Katana
4@ = -0.3
5@ = -0.14
6@ = -0.3
7@ = 1
8@ = 16
return

:Chainsaw
4@ = -0.3
5@ = -0.17
6@ = -0.05
7@ = 1
8@ = 16
return

:Purple_dildo
4@ = -0.25
5@ = -0.15
6@ = -0.15
7@ = 1
8@ = 16
return

:White_dildo
4@ = -0.25
5@ = -0.15
6@ = -0.0
7@ = 1
8@ = 16
return

:Long_White_dildo
4@ = -0.25
5@ = -0.15
6@ = -0.15
7@ = 1
8@ = 16
return

:White_dildo2
4@ = -0.25
5@ = -0.15
6@ = -0.0
7@ = 1
8@ = 16
return

:Flowers
4@ = -0.25
5@ = -0.15
6@ = -0.2
7@ = 1
8@ = 16
return

:Cane
4@ = -0.25
5@ = -0.13
6@ = -0.3
7@ = 1
8@ = 16
return

:Grenades
4@ = -0.25
5@ = -0.135
6@ = 0.1
7@ = 1
8@ = 16
return

:Tear_gas
4@ = -0.25
5@ = -0.135
6@ = 0.0
7@ = 1
8@ = 16
return

:Molotov_cocktails
4@ = -0.25
5@ = -0.152
6@ = 0.0
7@ = 1
8@ = 16
return

:Pistol
4@ = -0.10
5@ = -0.148
6@ = 0.0
7@ = 1
8@ = 16
return

:Silenced_pistol
4@ = -0.10
5@ = -0.148
6@ = 0.0
7@ = 1
8@ = 16
return

:Desert_eagle
4@ = -0.10
5@ = -0.148
6@ = 0.0
7@ = 1
8@ = 16
return

:Shotgun
4@ = -0.1
5@ = -0.17
6@ = 0.0
7@ = 1
8@ = 16
return

:Sawn_off_Shotgun
4@ = -0.10
5@ = -0.148
6@ = 0.0
7@ = 1
8@ = 16
return

:Combat_Shotgun
4@ = -0.10
5@ = -0.148
6@ = 0.0
7@ = 1
8@ = 16
return

:Micro_uzi
4@ = -0.3
5@ = -0.143
6@ = 0.05
7@ = 1
8@ = 16
return

:Mp5
4@ = -0.0
5@ = -0.148
6@ = 0.0
7@ = 1
8@ = 16
return

:Tec9
4@ = 0.05
5@ = -0.148
6@ = 0.05
7@ = 1
8@ = 16
return

:Ak47
4@ = 0.05
5@ = -0.165
6@ = 0.0
7@ = 1
8@ = 16
return

:M4
4@ = 0.1
5@ = -0.165
6@ = 0.0
7@ = 1
8@ = 16
return

:Rifle
4@ = 0.105
5@ = -0.165
6@ = 0.0
7@ = 1
8@ = 16
return

:Sniper_rifle
4@ = 0.1
5@ = -0.165
6@ = 0.0
7@ = 1
8@ = 16
return

:RPG7
4@ = 0.1
5@ = -0.165
6@ = 0.0
7@ = 1
8@ = 16
return

:Missile_launcher
4@ = 0.1
5@ = -0.165
6@ = 0.0
7@ = 1
8@ = 16
return

:Flame_Tee
4@ = -0.08
5@ = -0.165
6@ = 0.0
7@ = 1
8@ = 16
return

:Minigun
4@ = -0.4
5@ = -0.3
6@ = 0.0
7@ = 1
8@ = 16
return

:Satchel_Charges
4@ = -0.3
5@ = -0.165
6@ = 0.2
7@ = 1
8@ = 16
return

:Detonator
4@ = -0.0
5@ = -0.0
6@ = 0.0
7@ = 6
8@ = 16
return

:Spray_paint
4@ = -0.25
5@ = -0.135
6@ = 0.1
7@ = 1
8@ = 16
return

:Fire_ex
4@ = -0.25
5@ = 0.08
6@ = -0.00
7@ = 15
8@ = 16
return

:Camera
4@ = -0.0
5@ = -0.0
6@ = 0.0
7@ = 6
8@ = 16
return

:Nightvision_Goggles
4@ = -0.0
5@ = -0.0
6@ = 0.0
7@ = 6
8@ = 16
return

:Thermal_Goggles
4@ = -0.0
5@ = -0.0
6@ = 0.0
7@ = 6
8@ = 16
return

:Para_cute
4@ = -0.14
5@ = -0.15
6@ = 0.0
7@ = 1
8@ = 16
return


:Working1
gosub @Weapon_Location
0470: 1@ = actor $PLAYER_ACTOR current_weapon
0781: get_weapon_with_ID 1@ model_to 2@
0247: load_model 2@
038B: load_requested_models
0107: 3@ = create_object 2@ at 0.0 0.0 0.0
070A: AS_actor $PLAYER_ACTOR attach_to_object 3@ offset 4@ 5@ 6@ on_bone 7@ 8@ perform_animation "NULL" IFP_file "NULL" time -1
06AB: set_actor $PLAYER_ACTOR all_weapons_hidden 1
01B2: give_actor $PLAYER_ACTOR weapon 0 ammo 1
07CC: set_player $PLAYER_CHAR can_enter_exit_vehicles 1     

:Working2
wait 0
if
82D8:   actor $PLAYER_ACTOR current_weapon == 0
jf @Working2
0108: destroy_object 3@
jump @First_cheat


























